Posts categorized under 'projects'

RRTA ModeShift Reverse-Engineering

A few years ago, the RRTA (Red Rose Transit Authority) performed a big overhaul to their transit system, including the introduction of a new mobile app called RRTA Go Mobile by ModeShift. The app was designed to replace the old paper tickets and passes with a digital system that could be used to purchase passes and plan trips. As a big proponent of public transit, this was a very welcomed improvement for me. There were a few issues early on with QR codes not scanning properly and/or failing to renew, but those issues were quickly resolved. I myself have submitted a ticket or two to the developers regarding some issues I’ve encountered and received a fairly timely response with fixes following shortly after, so props to the developers for that.

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LCWC and Dispatch Rabbit Holes

Earlier this year, I became interested in the LCWC (Lancaster County-Wide Communications) incident page - a county-wide dispatch system that provides incident updates for all of Lancaster County, PA.

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Disable Nvidia Telemetry 1.1

Pushed out a small update to for the Nvidia Telemetry tool with a few new features:

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Intel Core i7-7700K Delidding

For years, dating back to the Athlon line, I had been using AMD processors for my builds and had been waiting in anticipation for Ryzen’s release, which debuted in February of this year. I had been using an overclocked FX-8350 for a few years, which meant there was no upgrade path in sight that didn’t require a full architecture and socket change, whether that be AMD or Intel.

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Disable Nvidia Telemetry

Back in early November, Nvidia started bundling telemetry services with their drivers. Gamers Nexus did an analysis where they inspected data transactions via Wireshark. Their focus seemed to be moreso on dispelling the rumors of personally identifiable information being sent unencrypted, as they didn’t decrypt any of the encrypted traffic. Their results yielded from an hour of testing that nothing was being sent, the services were seemingly dormant.

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Seachem Doser 1.2

Seachem Doser 1.2 is now available on the Play Store.

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Seachem Doser 1.1

So I’m about 8 months late to posting this. Granted, I’m quite behind on posting a lot of developments (sleep deprivation puns). Anyway, Seachem Doser is an Android app that I developed a while ago that serves as a “dosage/quantity calculator” for various products Seachem offers.

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Spadille 1.6 - Better Late Than Never?

Well, over a year and a half later, I suppose I should release Spadille 1.6 eh?

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Tabster 1.6 Released

Random update time! I have a bad habit of not updating my applications for long periods of time…

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PySnip Linux Setup

This is just a small guide on how to setup PySnip on Linux. If you want to set it up on Windows, there is already a featured server here.

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Build and Shoot, PySnip, and More

Only a tad bit late on this one. Figured I’d post about it though.

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Spadille Broken (for the time being)

Since I keep getting messages from every direction about this, I figured I’d make a post.

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Spadille 1.5.1

Just released a small patch for Spadille. Fixes some bugs listed below:

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Spadille 1.5 - Fashionably Late

Wanna know something that makes you feel like a dead-beat?

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Ace of Spades Key Mapper

Recently there have been a lot of people asking how to map controls in Ace of Spades. For those who don’t know, Ace of Spades allows controls to be configured via scan codes by editing the controls.ini file located in the installation directory. Within the file, there is a URL that links to a scan code chart. For the most part, this chart will suffice, until you realize that Ace of Spades uses DirectInput scan codes, which can differ from those on the chart.

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Spadille 1.4.9 - Ready for Ace of Spades 0.60 Beta

It hasn’t been long since the last update, but since than Ace of Spades 0.60 Beta has been released with some new file formats and a bunch of cool new features.

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Spadille 1.4.8 Released

Well, it’s been well over a month since the last update so I figured one was due.  There are a lot of changes trying to polish a few existing features, as well as some new ones. A new update should be out in due time (a lot sooner next time hopefully) with some more features I’ve been wanting to add for quite some time.

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Spadille 1.4.7 Released

Well Ace of Spades 0.58 is out now so it’s time to release an update for Spadille.  It’s been updated to support the shotgun and new sounds files. Admin tools have also been added allowing server admins to easy manage the new ban lists and admin lists. One particular feature is banlist syncing, where the global blacklist (seen here) is appended to the existing banlist. Any subsequent syncs will appropriately add any new bans, as well as remove any bans which have been removed from the global blacklist.

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Spadille 1.4.6 Released

Spadille 1.4.6 is now available for download.  This update consists more of a interface makeover compared to 1.4.5 along with a few bug fixes.  The player count bug where it was displaying several thousand players online has since been fixed (hopefully that will be real someday).

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Spadille 1.4.5 Released

Spadille 1.4.5 has now been released. This released includes quite a few bug fixes along with a bit more polishing of the program itself, both under the hood and with aesthetics.

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