For years, dating back to the Athlon line, I had been using AMD processors for my builds and had been waiting in anticipation for Ryzen’s release, which debuted in February of this year. I had been using an overclocked FX-8350 for a few years, which meant there was no upgrade path in sight that didn’t require a full architecture and socket change, whether that be AMD or Intel.

In the end, I eventually decided to go the Intel route with the i7-7700K, valuing the additional gaming performance over Ryzen’s multi-threaded capabilities - ones I wouldn’t realistically take advantage of on a day to day basis. Simultaneously, I also decided to order a delidding kit and the necessary supplies to delid the i7-7700K.

What is Delidding?

Dating back to around Haswell, Intel’s processors have been notorious for reaching extremely high temperatures, especially while overclocking. The leading issue for this seems to be due to the TIM (thermal interface material) they’re using on the die. “Delidding” is the process of removing the Integrated Heat Spreader (IHS) from a CPU with the intention of applying aftermarket TIM to the CPU. It’s unlikely that they’re merely skimping out and using ill-suited TIM, but rather focusing on longevity at stock/moderate voltages. With that in mind, it’s possible that aftermarket TIM solutions may require additional delidding at some point to re-apply fresh TIM, but that’s purely my speculation.

This isn’t going to act as in in-depth overclocking/delidding guide, there are more than enough of those already throughout the internet.

Build Specs

Benchmarks and Stress Tests:

  • x264 (16 threads)
  • Prime 95 27.9
  • ROG RealBench
  • AIDA64
  • Cinebench R15
  • Vegas PRO 14 (~5m Sony AVC 1080p60 render)

Prior to delidding, I was able to overlock to 5.0GHz @1.36v using an AVX offset of -2 and load-line calibration (LLC) set to 3. Even with the offset, AVX workloads resulted in the package hitting 100C temps and instantly shutting down. 4.9GHz @1.35v resulted in much more stability, but not by much in regards to thermals, which were still exceeding 94C and over in the long term.

Delidding Materials:

Alternatively, you could you use a silicon-based gasket maker instead of the super glue, either one is easy enough to de-lid and does the job. Just note that the gasket maker will take much longer to cure, hence why I chose the super glue.

Using the Rockit88, I popped the IHS off the wafer and removed the old TIM and sealant. Just to be safe, I masked the CPU with tape prior to applying the new TIM, as the liquid metal is extremely runny, almost like liquid mercury.

Using the relid kit, I aligned the IHS back above the CPU and applied a drop of superglue on the bottom corners of the IHS and pressed it down. After allowing it to cure for 2 hours, I popped the CPU out of the kit, threw it in the socket and started it up. Almost immediately I noticed a huge difference in thermals. Under both AVX and non-AVX loads, I was barely hitting 72C which is simply mind blowing. With that headroom, I was able to bump up the voltage back to 1.36V and hit that sweet 5.0GHz

As of posting this, everything has been running stable for a few weeks now and thermals haven’t changed nor have there been any signs of instabilities.

Conclusion and Disclaimer

Overall, the delidding process is pretty simple and safe if done properly. If you’re on the fence about delidding and plan on overclocking or have started but are exceeding safe thermals, I’d definitely recommend it.

Just be aware of the risk you’re tasking when delidding your CPU is it will instantly void your warranty. Generally speaking, I’d say it’s a fairly easy process if you’re patient and do it properly.

Back in early November, Nvidia started bundling telemetry services with their drivers. Gamers Nexus did an analysis where they inspected data transactions via Wireshark. Their focus seemed to be moreso on dispelling the rumors of personally identifiable information being sent unencrypted, as they didn’t decrypt any of the encrypted traffic. Their results yielded from an hour of testing that nothing was being sent, the services were seemingly dormant.

For me, however, it’s a moot point. Nvidia should’ve been upfront about the telemetry with their users and I’m not really a fan of unnecessary services running on my computer, so naturally I disabled the services from their inception. I soon found out that they were being reactivated upon updates, which resulted in me throwing together a small utility to handle the disabling work for me.

I’ve shared it with a few people and figured I might as well throw it online.

Note: I use a small subset of GeForce Experience’s features, including ShadowPlay and have experienced no problems. I can’t speak for every use case and how disabling these services might be impactful in the future, so use it at your own risk.

You can download the utility here as well as find the source code on GitHub.

Seachem Doser 1.2 is now available on the Play Store.

Major changes include metric support, new products (see below), and an interface redesign with improved material design.

Previously, I was having to resort to reverse-engineering Seachem’s Flash-based dosage calculators in order to obtain dosage calculations. Thankfully, they finally added web-based dose calculators, albeit with some errors/miscalculations on their end at the time of writing this.

Additionally, support for Honeycomb and below has been dropped due to insignificant user distribution and the effort required to provide backwards compatibility. Sorry for the few of you that this may affect.

Full changelog:

  • Added: Discontinued products toggle
  • Added: Dosage copying
  • Added: Seachem warnings
  • Added: Seachem-recommended parameter values
  • Added: Pinnable products
  • Added: Light/Dark theme selection
  • Added: Flourite Sand
  • Added: Flourish Trace
  • Added: Reef Fusion 1 & 2
  • Added: Small (3.5 kg) gravel/sand bag dosage
  • Added: Metric/imperial settings
  • Added: Default product settings
  • Fixed Reef Advantage Calcium dosage
  • Fixed: Gray Coast calculation
  • Fixed: Meridian name typo
  • Fixed: Full-screen keyboard on landscape orientation
  • Changed: All gravel values now round up to next bag(s)
  • Changed: UI redesign (w/ improved material design)

Tablet:

Phone:

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