Blog Posts

Incoherent ramblings, project updates, reviews, and other writings fallen into the ether.

Build and Shoot, PySnip, and More

Only a tad bit late on this one. Figured I’d post about it though.

Read More »

Spadille Broken (for the time being)

Since I keep getting messages from every direction about this, I figured I’d make a post.

Read More »

Visual Studio - .resx file complication bug with ImageList

Visual Studio’s WinForm designer is outstanding in many ways. But recently I’ve found myself in a bit of a situation when using the designer along with an ImageList.

Read More »

Punkbuster - Busting everybody BUT the Punks

Over a span of the last 2-3 months, I’ve had the joy of dealing with one of the most controversial anti-cheat softwares to date - Punkbuster.

Read More »

Spadille 1.5.1

Just released a small patch for Spadille. Fixes some bugs listed below:

Read More »

Spadille 1.5 - Fashionably Late

Wanna know something that makes you feel like a dead-beat?

Read More »

Ace of Spades Key Mapper

Recently there have been a lot of people asking how to map controls in Ace of Spades. For those who don’t know, Ace of Spades allows controls to be configured via scan codes by editing the controls.ini file located in the installation directory. Within the file, there is a URL that links to a scan code chart. For the most part, this chart will suffice, until you realize that Ace of Spades uses DirectInput scan codes, which can differ from those on the chart.

Read More »

An Update On Some Stuff and Stuff

Website

So after some deliberation, procrastination, and soda, I’ve decided to become an ever-so trendy WordPress adopter. I’ve been using WordPress for a for months, but only a few times and it was working parallel to my own site I hand wrote.

Read More »

Spadille 1.4.9 - Ready for Ace of Spades 0.60 Beta

It hasn’t been long since the last update, but since than Ace of Spades 0.60 Beta has been released with some new file formats and a bunch of cool new features.

Read More »

Spadille 1.4.8 Released

Well, it’s been well over a month since the last update so I figured one was due.  There are a lot of changes trying to polish a few existing features, as well as some new ones. A new update should be out in due time (a lot sooner next time hopefully) with some more features I’ve been wanting to add for quite some time.

Read More »